GameMaster Admin
Posts : 45 Join date : 2020-05-23
| Subject: Skill System [WIP] Sat May 23, 2020 9:10 pm | |
| THE SKILL SYSTEM Leveling/TiersIn Spellborn Online, skills can be Tiered up to increase the effects of the skills, as well as unlock mods and new abilities. Skill Tiers are independent of player levels. A skill's Tier is increased via points attained every five levels. There are A total of Seven Tiers broken down similar to character tier, E, D, C, B, A, S, X. Each Tier grants access to that level of bonus based on that particular skill. Skill SlotsIn general, skills must be equipped in a limited amount of skill slots. Players are given two initial slots, with a third slot granted at level six, a fourth one granted at level twelve, a fifth on level twenty, and an additional slot every ten levels afterwards. Skills may be trained up to Tier X, at which it is considered «Completed» (完全習得コンプリート, Konpurīto). If a skill is removed from its slot, its proficiency is reset to zero, unless a special item is used to store the skill. TypesThere are various types of skills in Spellborn Online, including Support Skills, Combat Skills, Weapon Skills. Certain rare skills are also known as Extra Skills or Unique Skills depending on their rarity. Weapon Skills also unlock the use of special, system-assisted weapon techniques known as Sword Skills. Players have also dubbed some of their techniques as Outside System Skills, though they are not actual skills system-wise. ModsCertain skills in Spellborn Online also have Mods (モッド, Moddo?). Mods can either be special bonuses that increase the effectiveness of the skill (e.g. decreasing Sword Skill cooldown time, increasing the range of the player's detection etc.), or various abilities (e.g. the Tracking mod for the Searching skill). Each skill has seven ranks of proficiency that allows one to perform better or experience various benefits. | |
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GameMaster Admin
Posts : 45 Join date : 2020-05-23
| Subject: Re: Skill System [WIP] Sun May 24, 2020 4:47 pm | |
| List of Skills to be improved/updated/detailed soon Support Skills:
- Acrobatics:
Acrobatics is a passive skill that increases the users speed stat and allows for one to preform acts of a nimble finesse.
E-rank: No Mod D-rank: +10% Speed C-rank: +25% Speed B-rank: +30% Speed A-rank: +50% Speed S-rank: +75% Speed X-rank: +100% Speed
- Hiding:
Hiding is a skill that allows one to... well... hide. Those with this skill are able to hide and require one to have the "searching skill" at an equivalent rank to be able to spot them. Of course one must actually BE HIDDEN.
E-rank: No Mods D-rank: No Mods C-rank: No Mods B-rank: Assassin Strike: The user gains 50% to strikes that hit while they are hidden. A-rank: No Mods S-rank: No Mods X-rank: Invisibility: The user is able to become invisible for as long as they do not attack, engage a target or use any items/equipment.
- Purchase Negotiation:
Purchase Negotiation allows the user to negotiate prices with all vendors.
E-rank: No Mods D-rank: -10% cost C-rank: -15% cost B-rank: -20% cost A-rank: -25% cost S-rank: -40% cost X-rank: -50% cost
- Theivery:
The Thievery skill allows one to pickpocket items from players and NPCs that are incapacitated. The higher levels also allow one to sell items on the black market.
E-rank: No Mods D-rank: No Mods C-rank: The user is able to sell items on the black market at -10% price. B-rank: No Mods A-rank: The user is able to sell items on the black market at normal price. S-rank: No Mods X-rank: The user is able to sell items on the black market at +10% price.
- Sales Negotiation:
Sales Negotiation allows the user to negotiate sales to higher prices!
E-rank: No Mods D-rank: +10% price C-rank: +15% price B-rank: +20% price A-rank: +25% price S-rank: +40% price X-rank: +50% price
- Search:
The Search skill allows one to be able to search locations for items or people. At higher levels, one is able to get up to +3 dice when looking for items!
E-rank: No Mods D-rank: No Mods C-rank: +1 dice when rolling looking for items B-rank: Tracking: The user is able to track and find players/NPCs that they have met or have spoken to someone to get a lead. {Someone who has met the NPC/PC recently, within five topics.} A-rank: No Mods S-rank: No Mods X-rank: +2 dice when rolling looking for items.
Combat Skills:
- Strain:
The Strain Skill allows one to increase their power when low on stamina, but only for a limited time.
E-rank: +5% Strength/Speed for 1 post when at < 15% HP D-rank: +10% Strength/Speed for 2 posts when at < 15% HP C-rank: +15% Strength/Speed for 3 posts when at < 15% HP B-rank: +20% Strength/Speed for 4 posts when at < 10% HP A-rank: +25% Strength/Speed for 5 posts when at < 10% HP S-rank: +30% Strength/Speed for 6 posts when at < 10% HP X-rank: User does not pass out until they reach 1% HP, +50% Strength/Speed for 7 posts when at < 5% HP
- Swimming:
The Swimming Skill allows one to move faster when in water! Duh!
E-rank: No Mods D-rank: +10% speed in water C-rank: +15% speed in water B-rank: +20% speed in water A-rank: +25% speed in water S-rank: +50% speed in water X-rank: +100% speed in water
- Battle Healing:
Battle Healing allows one to passively regain HP during battle based on the level of this skill!
E-rank: No Mod D-rank: +5% HP/post C-rank: No Mod B-rank: +10% HP/post A-rank: No Mod S-rank: +20% HP/post X-rank: +30% HP/post
- Fighting Spirit:
Fighting Spirit is a skill that passively boosts strength!
E-rank: No Mod D-rank: +10% Strength C-rank: +25% Strength B-rank: +30% Strength A-rank: +50% Strength S-rank: +75% Strength X-rank: +100% Strength
- First Aid:
First Aid allows one to preform healing on companion PCs or NPCs. [This skill being used takes your turn]
E-rank: No Mod D-rank: Restore +5% HP/post to an ally C-rank: No Mod B-rank: Restore +10% HP/post to an ally A-rank: No Mod S-rank: Restore +20% HP/post to an ally X-rank: Restore +30% HP/post to an ally
Weapon Skills:- Weapon Skills:
The skills below all dictate what items/weapons/armors you are eligible to use based on your rank in said skill.
- Heavy Metal Armor
- Light Metal Armor
- Leather Armor
- Shield
- Blade Throwing
- Katana
- Mace
- One-Handed Axe
- One-Handed Curved Blade
- One-Handed Dagger
- One-Handed Rapier
- One-Handed Sword
- One-Handed War Hammer
- Two-Handed Assault Spear
- Two-Handed Battle Axe
- Two-Handed Straight Sword
- Gauntlet
- Playing Cards
- Scythe
- Staff
- Trident/Bident
- Two-Handed Bow
- Whip
- Crossbow
- Tonfa
- Kusarigama
Crafting Skills:- Crafting Skills:
Crafting skills determine your ability to craft the items mentioned and your level in the skill determines the quality of the item. Thus increasing its effects/specific stats by the percentage mentioned.
E-rank: +5% Quality D-rank: +10% Quality C-rank: +15% Quality B-rank: +25% Quality A-rank: +50% Quality S-rank: +75% Quality X-rank: +100% Quality
- Blunt Weapon Forging
- Carpentry
- Leatherworking
- Heavy Metal Armor Forging
- Light Metal Armor Forging
- Lumber
- Metal Armor Repairing
- Metal Refining
- Drink Mixing
- Weapon Appraisal
- One-Handed Weapon Crafting
- Polearm Weapon Creation
- Sewing
- Thrust Weapon Forging
- Equipment Appraisal
- Trap Building
- Trap Dismantling
- Slash Weapon Forging
- Explosive Weapon Forging
- Rune Crafting
- Runic Embedding
- Cooking
- Marksman Weapon Forging
Extra Skills:Extra Skills are rare skills that unlock later on in one's character progression. One gains the ability to spend skill points on Extra Skills at Lv. 10 and can obtain them every 10 levels thereafter. Extra skills take up TWO skill slots each.
- Chant [Extra Skill]:
The Chant skill allows one to use words to speak magic into existence. This is the premiere and only "magic" skill within the game. The Chant skill is detailed in the Magic System
- Meditation [Extra Skill]:
The Meditation skill allows one to focus their energy and increase their stats for the same amount of posts they meditate for. It grants an increasing bonus based on the level of skill. One must meditate in order to activate this skill, and the skill will remain active an equal amount of posts that were meditated. Meditation only counts if you do not move or take any other action for the entire post.
E-rank: +5% Stats D-rank: +10% Stats C-rank: +15% Stats B-rank: +25% Stats A-rank: +50% Stats S-rank: +75% Stats X-rank: +100% Stats
- Iaidō [Extra Skill]:
The Iaidō skill is one of the most unique skills as it ties into other weapon skills and can only be equipped when one has a weapon skill equipped at the same time. This skill adds speed to weapon swings that start in the sheathe and end in the sheathe. Other weapon swings do not gain this speed bonus.
E-rank: +5% Speed D-rank: +10% Speed C-rank: +15% Speed B-rank: +20% Speed A-rank: +25% Speed S-rank: +50% Speed X-rank: +100% Speed
- Martial Arts [Extra Skill]:
The Martial Arts skill has no mods but allows one to make sword skills that do not require a weapon, but instead use the physical body.
- Wire Gloves [Extra Skill]:
The Wire Gloves skill allows one to wield Wire Gloves with precision. This allows one to use wires to set traps or even control other objects with near invisible wires.
- Dual Blades [Extra Skill]:
This skill allows one to equip a single handed weapon in each hand as opposed to only being able to wield one. This also allows for unique combo attacks and sword skills.
- Thrown Weapons [Extra Skill]:
The Thrown Weapons skill allows one to throw their normal weapons with pinpoint accuracy, thus allowing for unique sword skills to be created. One must collect the thrown weapons afterwards, otherwise they are permanently removed from the inventory.
Other:
- Musical Instrument
- Fishing
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